How To Increase Gear Capacity In Sword Art Online Fatal Bullet
Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your chief grapheme and Arfa-Sys support AI.
On that notation, I've decided to put together this graphic symbol build and loadout guide featuring the game'due south various characters such as Sinon, Bazalt Joe and a sure person dressed in black from caput to toe and surrounded by women. That guy's the worst, you know.
Eventually, I'1000 planning to update this with information on graphic symbol relationships and what take you should in that location be interest. In the meantime, I'm starting out with key information and stats of about half of the characters and updating the list as I become to everyone else.
More SAO:9 All-time Skills in Sword Art Online Fatal Bullet | Technobubble
The information includes each character'southward stat point allocation pct, which shows what share or percent of their CP they allocated for each stat. I also included their weapon loadouts, skill sets and stats at level 125 for good measure. I effigy that information technology might exist interesting for folks who are curious most each character's stat distribution and how it figures into that character's overall build and play style. Who knows? Information technology could provide insight you lot could use when doing your own custom builds for your main character or Arfa-Sys.
One caveat is that some accessory and weapon names might be different from the English version as this guide is based on the Japanese guidebook and game (I did my best to employ the localized names for skills and other things in this guide). For stuff that I don't know the official translated names for, I just wrote down my best approximation. Basically, I don't accept all of the clothes, weapons and other items in my localized game notwithstanding but I will update them equally I get the requisite information. Otherwise, if yous know the bodily names of some of these items, experience gratuitous to let me know in the comments or past emailing me direct and I'll update them.
Start, let's get over some bones knowledge for stats and classes, which will help you when putting together your builds (I besides posted a running list of all skills in Sword Art Online: Fatal Bullet that includes all stat requirements and changes in each skill when leve:
Stats and classes
There are six key stats that determine your graphic symbol'south build every bit well as what role he or she falls nether. Here's a quick rundown for each of them and what they do.
Strength (STR): Determines your total weight capacity for carrying weapons. Likewise affects the harm you inflict with sword weapons.
Vitality (VIT): Affects your maximum HP and damage reduction rate. Besides affects resistance to poisonous substance, blaze and stun.
Intelligence (INT): Improves the outcome and success rate of your skills. As well improves the duration and recharge time of your gadgets. Increases the effectiveness of your status attacks and ability to suppress enemies.
Agility (AGI): Increases movement speed. Likewise increases reduction in damage received by a large amount. Improves weapon handling and reload speed every bit well. Lastly, information technology increases how fast the Bullet Circle shrinks.
Dexterity (DEX): Improves the effectiveness of gadgets and increases UFG damage. Also increases your impairment for critical hits and when hitting weak spots. Increases Bullet Circle accuracy as well.
Luck (LUK): Increases detail drop rate and the effect of retentiveness chips found on dropped weapons. Also increases your critical hit rate and provides a slight boost in your damage reduction rate. Profoundly increases the damage reduction rate for poison and blaze.
A common question is what stats to go for when doing certain builds. Personally, my advice is to ameliorate the stats for the skills and weapons yous desire or similar to use. That being said, hither are the stats you want to improve for each grade or function equally a dominion of pollex.
- Assault: STR and AGI
- Destroyer: STR and DEX
- Sniper: STR, AGI and DEX
- Engineer: INT and DEX
- Tank: STR, VIT and AGI
- Support: VIT, INT and LUK
Now here are the builds and loadouts for the game's various characters. This guide has about half of the characters right now and will continue to add more as it is updated.
Agil
- Class: Tank
- Weapons: Gatling / Launcher
- Clothes: Power Vest M
- Accompaniment: Earrings
Stat Point Allocation & Class
- STR: A (22 percent)
- VIT: A (24 percent)
- INT: B (twenty percent)
- AGI: E (half dozen pct)
- DEX: C (16 percent)
- LUK: D (12 pct)
- Defence: D
Stats at Level 125
- HP: 6260
- STR: 128
- VIT: 140
- INT: 116
- AGI: 34
- DEX: 93
- LUK: 69
- ATK 1: 374
- ATK 2: 1956
- DEF: 1880
Loadouts
Weapon 1: Big Acquit (base of operations to Mk3)
Skill Set 1: A) Taunting Yell 1-3. B) Armor Course 1-3. C) Dash Attack 1 until level 28, then Toxic Gas Nail ane-three. D) Tranquilizer Shot one-3.
Weapon ii: GL6 Firebringer (base of operations to ++), GL6 Inferno (base to ++)
Skill Prepare 2: A) Attention Seeker 1-3. B) Ability Form ane until level 33, so Human Fortress ane-3. C) Armor Break Shot until level 47, and then Plasma Blast 1-2. D) Shield Matrix ane-3.
Gadgets: Beginning Aid Kit, Anti-Disquiet Kit, Proximity Mine, Frag Grenade
Argo
- Class: Assault / Tank
- Weapons: Handgun / Shotgun
- Apparel: Aviator Adapt F
- Accessory: None
Stat Signal Allocation & Class
- STR: A (22 per centum)
- VIT: B (20 percent)
- INT: E (six per centum)
- AGI: A (24 pct)
- DEX: C (xvi per centum)
- LUK: D (12 percent)
- Defense: A
Stats at Level 125
- HP: 5780
- STR: 128
- VIT: 116
- INT: 33
- AGI: 141
- DEX: 92
- LUK: 69
- ATK 1: 568
- ATK 2: 543
- DEF: 2972
Loadouts
Weapon i: Long Stroke (base of operations to 2++)
Skill Ready 1: A) Muffle ane. B) Taunting Yell one-3. C) Quick Shot 1-iii. D) Armor Course ane until Level 39, so Human Fortress i-2.
Weapon ii: Honeycomb 87(base to ++), Binen Shutokku-87 (base of operations to ++)
Skill Set 2: A) Tactical Curl ane-iii. B) Attending Seeker until Level 28, then Shield Matrix 1-iii. C) Speed Form i-3. D) Heighten Gadget 1-ii.
Gadgets: Offset Assistance Kit, Proximity Mine, Frag Grenade
Asuna
- Class: Supporter
- Weapons: Assault Burglarize / Handgun
- Dress: Daybreak Glaze F
- Accessory: Headset, Hope Band
Stat Point Allocation & Grade
- STR: D (11 percentage)
- VIT: B (20 percent)
- INT: A (25 percent)
- AGI: C (sixteen percent)
- DEX: E (6 pct)
- LUK: A (22 percentage)
- Defense: B
Stats at Level 125
- HP: 5780
- STR: 67
- VIT: 116
- INT: 141
- AGI: 92
- DEX: 35
- LUK: 129
- ATK 1: 218
- ATK two: 539
- DEF: 2624
Loadouts
Weapon 1: SPB Rapier (from base to Mk3)
Skill Set i: A) Starts with Tactical Roll 1 then switches to Gunstinger 1-2. B) HP Recovery Shot ane until Level 41 then switches to Nanotech Boost ane-2. C) Healing Bullet ane-three. D) Speed Course 1 until Level 32 then switches to Critical Form Bullet 1-iii.
Weapon 2: Betelgeuse (from base of operations to 2++)
Skill Set 2: A) Healing Field Shot one one-3. B) HP Recovery Shot i-2 until Level 62 then switches to AED Shot. C) Curing Field Shot . D) Tranquilizer Shot 1-two.
Gadgets: Commencement Aid Kit, Frag Grenade, Anit-Ailment Kit, Plasma Grenade
Bazalt Joe
- Class: Set on / Tank
- Weapons: Assault Rifle (Dual) / Handgun
- Clothes: Common cold-weather Garment M
- Accessory: Beret
Stat Point Allocation & Class
- STR: A (22 percent)
- VIT: A (24 pct)
- INT: E (half-dozen percent)
- AGI: B (20 percent)
- DEX: C (16 per centum)
- LUK: D (12 pct)
- Defense: A
Stats at Level 125
- HP: 6280
- STR: 127
- VIT: 141
- INT: 34
- AGI: 114
- DEX: 91
- LUK: 68
- ATK 1: 226
- ATK 2: 505
- DEF: 2843
Loadouts
Weapon 1: LMG Dushu (base of operations to ++), LMG Puryui (base to ++)
Skill Set ane: A) Sliding Shot 1-3. B) Attention Seeker 1-iii. C) Taunting Yell 1-3. D) Human Fortress 1-3.
Weapon 2: Prosti (base to ++), Daverie (base to ++)
Skill Set up 2: A) Armor Form 1-3. B) Quick Shot 1-3. C) Power Form ane-3. D) Explosive Shot 1-2.
Gadgets: To be added later
Itsuki
- Class: Engineer
- Weapons: Sniper Burglarize / Submachine Gun
- Clothes: Pristine Coat M
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: D (12 percent)
- INT: B (xx percent)
- AGI: C (16 pct)
- DEX: A (26 percent)
- LUK: E (half-dozen percent)
- Defense: D
Stats at Level 125
- HP: 4840
- STR: 130
- VIT: 69
- INT: 115
- AGI: 92
- DEX: 142
- LUK: 35
- ATK 1: 973
- ATK 2: 224
- DEF: 1871
Loadouts
Weapon 1: Dragonfall (base to ++), Dragonbreaker (base to ++)
Skill Set 1: A) Muffle 1-3. B) Enhance Gadget 1-3. C) Hawkeye-Eye Buoy one-3. D) Replenish Gadget 1-3.
Weapon 2: Sirius (base of operations to Sirius three)
Skill Set two: A) Blazing Blast one-3. B) Sliding Shot 1-2. C) Omnia Vanitas one-2. D) Toxic Gas Blast 1-3.
Gadgets: Showtime Aid Kit, Proximity Mine, Combat Knife
Kirito
- Class: Assault
- Weapons: Sword (Gun & Sword) / Sword
- Clothes: Nocturnal Coat M
- Accessory: Hope Ring
Stat Bespeak Allocation & Grade
- STR: A (24 percent)
- VIT: C (16 percent)
- INT: B (twenty percent)
- AGI: A (22 percent)
- DEX: D (12 per centum)
- LUK: Due east (6 percent)
- Defense: B
Stats at Level 125
- HP: 5280
- STR: 141
- VIT: 91
- INT: 115
- AGI: 129
- DEX: 67
- LUK: 34
- ATK one: 930
- ATK 2: 930
- DEF: 2488
Loadouts
Weapon 1: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 1: A) Sword Barrier ane-3. B) Tactical Roll one-3. C) Vorpal Strike ane-3. D) Speed Form ane until Level 40 so replaced by Dual Orbital 1-3.
Weapon ii: Kagemitsu G4 (base of operations to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set ii: A) Hyper Awareness. B) Sharp Nail i-3. C) Omnia Vanitas one-3. D) Power Form 1 until Level 35 so replaced past Horizontal Square i-3.
Gadgets: First Aid Kit, Melee Booster Kit, Plasma Grenade, Frag Grenade
Klein
- Class: Tank / Assault
- Weapons: Set on Rifle / Launcher
- Dress: Soldier'due south Jacket K
- Accessory: None
Stat Bespeak Allotment & Grade
- STR: B (20 per centum)
- VIT: A (22 percentage)
- INT: D (12 pct)
- AGI: A (24 pct)
- DEX: C (16 percent)
- LUK: E (6 percent)
- Defense: A
Stats at Level 125
- HP: 6020
- STR: 116
- VIT: 128
- INT: 69
- AGI: 140
- DEX: 93
- LUK: 35
- ATK 1: 232
- ATK 2: 4029
- DEF: 2920
Loadouts
Weapon 1: Midou-Type AR (base of operations to Kai ++)
Skill Set one: A) Sliding Shot 1-3. B) Speed Course 1-3. C) Attending Seeker one-three. D) Omnia Vanitas 1-three.
Weapon 2: Blast Spear (base of operations to ++), Explosion (base to ++)
Skill Set 2: A) Ability Class 1-3. B) Tactical Gyre 1-iii. C) Taunting Yell 1-three. D) Armor Form 1 until Level 26, then Shield Matrix 1-three.
Gadgets: Offset Help Kit, Plasma Grenade, Combat Pocketknife, Frag Grenade
Kureha
- Class: Tank / Set on
- Weapons: Submachine Gun / Launcher
- Clothes: Primary Coat F
- Accessory: Headband
Stat Point Allocation & Grade
- STR: D (11 percent)
- VIT: A (22 per centum)
- INT: C (16 percent)
- AGI: A (25 percentage)
- DEX: B (20 percentage)
- LUK: Due east (6 percent)
- Defense: A
Stats at Level 125
- HP: 6060
- STR: 67
- VIT: 130
- INT: 91
- AGI: 142
- DEX: 116
- LUK: 33
- ATK 1: 304
- ATK 2: 1934
- DEF: 2952
Loadouts
Weapon ane: Draque L Sirocco (base to ++), Draque L Halmattan (base of operations to ++), Draque L Shamal
Skill Fix i: A) Scatter Wheel 1-2. B) Attention Seeker one-3. C) Omnia Vanitas i-iii. D) Acrobatic Burn down until Level 27, so Trigger Happy 1-3.
Weapon two: Deneb Kaitos (base to 2++)
Skill Set two: A) Dash Assail ane-2. B) Tactical Scroll 1-3. C) Power Intermission Shot 1-ii. D) Armor Pause Shot 1-2.
Gadgets: First Assist Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Leafa
- Class: Engineer / Assault
- Weapons: Assault Rifle / Sword
- Clothes: Sylpheed Hunter F
- Accompaniment: Circlet, Pilus Ornamentation
Stat Bespeak Allocation & Grade
- STR: B (twenty per centum)
- VIT: Due east (half-dozen percent)
- INT: A (22 percent)
- AGI: D (12 pct)
- DEX: A (24 percent)
- LUK: C (16 percent)
- Defense: E
Stats at Level 125
- HP: 4120
- STR: 116
- VIT: 33
- INT: 128
- AGI: 67
- DEX: 141
- LUK: 92
- ATK 1: 171
- ATK 2: 887
- DEF: 1512
Loadouts
Weapon one: Sylph Type A (base to ++), Sylph Type B (base to ++),
Skill Fix 1: A) Blazing Blast i-3. B) Hawk Heart 1-3. C) Healing Bullet one-iii. D) Omnia Vanitas one-ii.
Weapon 2: Kagemitsu G4 (base of operations to ++), Kotetsu G4 (base to ++) Masamune G4
Skill Gear up 2: A) Ability Form 1-3. B) Abrupt Blast 1-3. C) Enhance Gadget 1-2. D) Vorpal Strike 1-2.
Gadgets: Beginning Assist Kit, Plasma Grenade, Anti-Ailment Kit
Lisbeth
- Grade: Back up / Engineer
- Weapons: Shotgun / Submachine Gun
- Dress: Smithing Jacket F
- Accessory: Basic Headset / Headband
Stat Point Allocation & Grade
- STR: B (20 percentage)
- VIT: D (12 percent)
- INT: A (24 percent)
- AGI: Due east (half dozen percent)
- DEX: A (22 percent)
- LUK: C (16 pct)
- Defence: Due east
Stats at Level 125
- HP: 4820
- STR: 116
- VIT: 68
- INT: 143
- AGI: 34
- DEX: 129
- LUK: 92
- ATK 1: 335
- ATK 2: 224
- DEF: 1395
Loadouts
Weapon 1: Valkyrie (base of operations to ++), Valkyrie Mk2 (base to ++)
Skill Set ane: A) Power Form Shot 1 until Level 22, so Power Field Shot i-iii. B) Armor Form Shot one until Level 31, then Guard Field Shot 1-3. C) Explosive Shot 1-3. D) Electrodynamic Stunner 1-iii.
Weapon 2: Sirius (base to Sirius 3)
Skill Prepare 2: A) Power Suspension Shot 1-3. B) Armor Intermission Shot one-3. C) HP Recovery Shot 1-3. D) Toxic Gas Blast 1-3.
Gadgets: Commencement Assistance Kit, Anti-Disquiet Kit, Frag Grenade, Proximity Mine
Philia
- Class: Assault
- Weapons: Sniper / Sword
- Clothes: Combat Vest F
- Accompaniment: None
Stat Point Allocation & Class
- STR: D (12 per centum)
- VIT: Due east (six pct)
- INT: C (16 per centum)
- AGI: A (22 pct)
- DEX: B (20 percentage)
- LUK: A (24 percent)
- Defense: B
Stats at Level 125
- HP: 4140
- STR: 69
- VIT: 34
- INT: 95
- AGI: 132
- DEX: 119
- LUK: 146
- ATK one: 341
- ATK 2: 718
- DEF: 2516
Loadouts
Weapon 1: Tranquillity (base to ++), Serene (base of operations to ++)
Skill Set 1: A) Power Class i until level 29, and so Power Field Shot 1-2. B) Armor Form i until Level 43, so Guard Field Shot one-2. C) Speed Form one-3. D) Hawkeye Centre Beacon 1-2.
Weapon 2: Muramasa F9 (base to ++), Kikuichimonji F9 (base to ++)
Skill Set ii: A) Conceal 1-2. B) Sharp Nail 1-ii. C) Omnia Vanitas 1-3. D) Power Form ane-2.
Gadgets: First Assistance Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Premiere
- Class: Assault / Engineer
- Weapons: Handgun (Dual) / Shotgun
- Clothes: Scratch Hoodie F
- Accessory: Hair Ornamentation
Stat Point Allotment & Grade
- STR: E (half dozen percentage)
- VIT: C (16 pct)
- INT: B (twenty pct)
- AGI: D (12 percent)
- DEX: A (24 per centum)
- LUK: A (22 percent)
- Defence force: C
Stats at Level 125
- HP: 5300
- STR: 35
- VIT: 92
- INT: 116
- AGI: 68
- DEX: 143
- LUK: 129
- ATK ane: 338
- ATK two: 237
- DEF: 2144
Loadouts
Weapon 1: SPB Night Sky (base to Mk3)
Skill Set one: A) Conceal 1-3. B) Quick Shot 1-two. C) Healing Bullet one-3. D) Armor Form 1-3.
Weapon 2: Peacock (base to Peacock iii)
Skill Set ii: A) Enhance Gadget 1-3. B) Hawk Middle 1-3. C) Speed Form 1-2. D) Blazing Blast 1-3.
Gadgets: First Aid Kit, Proximity Mine, Plasma Grenade, Frag Grenade
Rain
- Course: Assault
- Weapons: Submachine Gun (Dual) / Shotgun
- Wearing apparel: Maid Outfit F
- Accessory: Formal Uniform F
Stat Point Allocation & Grade
- STR: B (xx pct)
- VIT: E (5 percent)
- INT: A (22 percent)
- AGI: A (25 pct)
- DEX: D (12 per centum)
- LUK: C (16 percentage)
- Defense force: B
Stats at Level 125
- HP: 4120
- STR: 118
- VIT: 33
- INT: 132
- AGI: 146
- DEX: 69
- LUK: 93
- ATK i: 267
- ATK 2: 237
- DEF: 2464
Loadouts
Weapon one: Spiral Shadow (base of operations to 2++)
Skill Set ane: A) Sliding Shot 1-3. B) Muffle i-3. C) Sentry Style. D) Besprinkle Wheel ane-3.
Weapon ii: Peacock (base to Peacock three)
Skill Prepare 2: A) Speed Form 1 until level 29, and then Gunstinger ane-3. B) Armor Grade 1-3. C) Power Form 1 until Level 20, then Ability Field Shot 1-3. D) nanotech Boost ane-two.
Gadgets: First Aid Kit, Anti-Ailment Kit, Combat Knife, Plasma Grenade
Silica
- Class: Support / Tank
- Weapons: Submachine Gun / Handgun
- Clothes: Tamer Jacket F
- Accessory: Hair Decoration
Stat Point Allocation & Course
- STR: East (6 percent)
- VIT: C (16 percent)
- INT: D (12 percent)
- AGI: A (22 percent)
- DEX: B (20 percent)
- LUK: A (24 per centum)
- Defense: A
Stats at Level 125
- HP: 5300
- STR: 34
- VIT: 92
- INT: 68
- AGI: 129
- DEX: 117
- LUK: 143
- ATK one: 220
- ATK 2: 144
- DEF: 2932
Loadouts
- Weapon i: Sturm KZ (base to Sturm KZ3)
- Skill Set i: A) Tactical Roll ane-iii. B) Healing Bullet 1 until Level 51, and then Healing Field Shot 1-2. C) Speed Class 1-3. D) Curing Field Shot.
- Weapon 2: Procyon SL (base to Procyon SL3)
- Skill Set ii: A) Acrobatic Burn down i-3. B) Quick Shot 1-3. C) HP Recovery Shot one-ii until Level 119, then AED Shot. D) Trigger Happy 1-3.
- Gadgets: First Assistance Kit, Anti-Ailment Kit, Frag Grenade, Combat Pocketknife
Sinon
- Class: Sniper
- Weapons: Sniper Rifle / Handgun
- Clothes: Hawk Eye Suit F
- Accompaniment: Headphones
Stat Point Allocation & Form
- STR: A (24 percent)
- VIT: D (12 percent)
- INT: C (16 percent)
- AGI: B (20 pct)
- DEX: A (22 pct)
- LUK: E (6 per centum)
- Defence: C
Stats at Level 125
- HP: 4840
- STR: 142
- VIT: 69
- INT: 93
- AGI: 117
- DEX: 130
- LUK: 34
- ATK 1: 2546
- ATK 2: 175
- DEF: 2168
Loadouts
Weapon 1: Sangfroid (base of operations to +), AMR Tiamat (base to Mk2+),
Skill Set i: A) Hawkeye 1-iii. B) Sentry Style. C) Phantom Bullet i-iii. D) Eagle Eye Beacon i-3.
Weapon 2: Lightning (base to Mk3)
Skill Gear up two: A) Health Recovery Bullet 1-3. B) Conceal i-2. C) Speed Course i until Level 27 then switches to Tranquilizer i-2. D) Curing Field Shot.
Gadgets: Get-go Help Kit, Plasma Grenade, Anti-Disquiet Kit
Strea
- Class: Tank
- Weapons: Launcher / Gatling
- Dress: Flak Adjust F
- Accompaniment: None
Stat Indicate Allocation & Grade
- STR: A (22 percentage)
- VIT: A (25 per centum)
- INT: E (half-dozen pct)
- AGI: D(11 percent)
- DEX: C (16 percent)
- LUK: B (20 per centum)
- Defense: B
Stats at Level 125
- HP: 6420
- STR: 134
- VIT: 148
- INT: 34
- AGI: 69
- DEX: 94
- LUK: 119
- ATK one: 2232
- ATK two: 257
- DEF: 2564
Loadouts
Weapon ane: Bunker Comet (base to ++), Falling star Fall (base to ++), Spicule
Skill Set ane: A) Taunting Yell 1-three. B) Tactical Roll 1-2. C) Lookout Way. D) Shield Matrix 1-3.
Weapon 2: Benetnasch (base to Benetnasch 3)
Skill Ready two: A) Armor Grade one-iii. B) dash Attack 1-three. C) Power Course i-iii. D) Rut Detonator 1-3.
Gadgets: First Assistance Kit, Anti-Aiment Kit, Plasma Grenade, Frag Grenade
Yuuki
- Course: Set on / Support
- Weapons: Sword / Handgun
- Apparel: Attracting Culottes F
- Accessory: Headband
Stat Point Allocation & Grade
- STR: D (12 per centum)
- VIT: Eastward (half-dozen percent)
- INT: A (24 percent)
- AGI: B (20 per centum)
- DEX: A (22 per centum)
- LUK: C (16 percent)
- Defense: C
Stats at Level 125
- HP: 4140
- STR: 68
- VIT: 34
- INT: 141
- AGI: 116
- DEX: 129
- LUK: 92
- ATK 1: 716
- ATK ii: 359
- DEF: 2108
Loadouts
Weapon 1: Muramasa F9 (base to ++), Kikuichimonji (base to ++)
Skill Set 1: A) Sharp Nail 1-2. B) Conceal 1-3. C) Vorpal Strike ane-3. D) Star Splash 1-three.
Weapon 2: HGBST3 Kusanagi (base to ++), HGBST3 Asuka (base to ++), HGBST3 Shigure
Skill Prepare two: A) Quick Shot 1-3. B) Ability Form Shot 1-3. C) Armor Form Shot one-3. D) Tactical Roll until Level 41, and then Nanotech Boost Shot one-3.
Gadgets: Kickoff Aid Kit, Frag Grenade, Anti-Ailment Kit, Plasma Grenade
Zeliska
- Class: Support / Engineer
- Weapons: Shotgun / Assault Burglarize
- Wearing apparel: Queen's Dress F
- Accessory: Earrings
Stat Indicate Allocation & Grade
- STR: B (twenty percent)
- VIT: E (half-dozen percent)
- INT: C (sixteen percent)
- AGI: A (22 percent)
- DEX: A (24 percent)
- LUK: D (12 percent)
- Defense force: C
Stats at Level 125
- HP: 4160
- STR: 113
- VIT: 35
- INT: 91
- AGI: 126
- DEX: 140
- LUK: 69
- ATK 1: 237
- ATK two: 289
- DEF: 2144
Loadouts
Weapon 1: Peacock (base to Peacock 3)
Skill Set 1: A) Speed Course ane until level forty, so Gunstinger ane-iii. B) Ability Form Shot 1-2. C) Armor Form Shot 1-2. D) Heighten Gadget 1-3.
Weapon ii: MG Kalimsky (base of operations to ++), MG Tonfsky (base of operations to ++)
Skill Set 2: A) Hawk Eye 1-iii. B) Tranquilizer Shot 1-2. C) Healing Bullet 1-3. D) Scout Style.
Gadgets: To be added later
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How To Increase Gear Capacity In Sword Art Online Fatal Bullet,
Source: https://www.rgj.com/story/life/2018/03/06/sword-art-online-fatal-bullet-builds-stats-spread-ally-guide-technobubble/400722002/
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